Level Design for Games


Here is a collection of personal game levels I've created. Through these scenes I've explored shape composition, architecture, and the player psychology that goes into crafting video game environments. I've designed and iterated on level setups from the initial planning phase all the way through to playable prototypes, including crafting immersion and modeling shapes that intrigue, surprise, and inspire players. Through these levels I've designed for game mechanics and narrative, as well as creating level progressions that support character development and player experience.

The software used includes Blender, 3ds max, photoshop, Unreal Engine 4, and Unity engine.

Click to see more about each project.

Ricardo Hoyos Arias
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