Level Art for Games


Here you'll find a collection of personal and professional works in various styles ranging between photorealistic game environments (interior/exterior) and illustrative non-photorealistic rendering (stylized interior/exterior environments). In most cases, unless otherwise specified, all lighting, compositions and world creation shown in these scenes is my own work.

The software used includes Blender, 3DS Max, Adobe Photoshop, Unreal Engine 4, Unity Engine and other related rendering and modelling software utilities.

Click to see more about each project.

Among Ruins | Game Design | Unreal Engine | Atlas Studios
Among Ruins | Game Design | Unreal Engine | Atlas Studios
Drop In - Battle Royale VR Map - UE4
Drop In - Battle Royale VR Map - UE4
Ricardo Hoyos Arias
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